package  
{
	import flash.display.BitmapData;
	import flash.text.TextField;
	import framework.State;
	/**
	 * ...
	 * @author omega
	 */
	public class GameState extends State
	{
		
		public function GameState() 
		{
			
		}

		public override function update(bg:BitmapData):void {
			var t:TextField = new TextField();
			t.text = "GameState here";
			bg.draw(t);
		}
	}

}